#ifndef SPRINTER_H
#define SPRINTER_H

#include "../ai.h"
#include "../player.h"
#include "../world.h"
#include "baseenemy.h"

class Sprinter:public BaseEnemy
{
public:
    Sprinter(World *world);
    virtual void move(float time);
    virtual int getType(){
        return TYPE_SPRINTER;
    }
    void animDeath(Ogre::Vector3 lastPos);


protected:
    virtual std::string getModel(){return "ogrehead.mesh";}
};

#endif // SPRINTER_H
